Nukotoys

Month

February 2011

12 posts

Feb 13, 2011
Feb 13, 2011
Feb 13, 2011
In-App Purchasing Finally Coming To Android; Disney Brings Tap Tap Revenge To Take Advantage → techcrunch.com
Feb 2, 2011

January 2011

4 posts

Sony to Sell Hand-Held NGP and PlayStation Games for Phones - NYTimes.com → nytimes.com
Jan 28, 2011
Nobody Predicted The iPad’s Growth. Nobody. → techcrunch.com
Jan 19, 20113 notes
VentureBeat’s top 10 tech trends of 2011 (vote for your favorite) | VentureBeat → venturebeat.com
Jan 3, 2011
From Kinect to Angry Birds — the biggest video game stories of 2010 | VentureBeat → venturebeat.com
Jan 3, 2011

December 2010

9 posts

The Future of Gaming? (At least one future) → fastcompany.com
Dec 30, 2010
Play
Dec 18, 2010
Digital Natives Report -- What Kids Want → playsciencelab.com

For kids today, technology isn’t just a want, it’s a need. And keeping up with what they’ve got and what they want is not easy— so, we asked them! Their responses showed us just how mobile this generation is, and how multifunctional they want their technology to be.

Dec 17, 2010
Play
Dec 17, 2010
Reading in the Context of Online Games → website.education.wisc.edu

Research suggests that text is an important component of videogame culture, but we have few empirical assessments of what kinds of texts are involved or youth’s reading performance on them. This paper presents a series of four studies conducted to examine: What texts are a regular part of video game play? What is their nature, function, and quality? And what is the nature of adolescent reading performance within such contexts? 

Dec 17, 2010
Play
Dec 10, 2010
Frog Design: The Four Secrets of Playtime That Foster Creative Kids → fastcodesign.com
Dec 7, 2010
Videos: The Best Kinect Hacks And Mods One Month In → crunchgear.com
Dec 7, 2010
Building a Mobile Business... (TechCrunch) → techcrunch.com
Dec 1, 2010

November 2010

6 posts

“More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of 21.” —Jane McGonigal
Nov 30, 2010
The Future Looks Bright for Small Social Game Developers on Facebook → insidesocialgames.com
Nov 28, 2010
The Psychological Development of "Social" Games → onlinealchemy.wordpress.com
Nov 17, 2010
Nov 16, 2010
Play
Nov 9, 2010
Play
Nov 2, 2010

October 2010

23 posts

Play
Oct 30, 2010
Oct 30, 2010
Oct 30, 2010
Oct 30, 2010
Blending Computers Into Classrooms - WSJ.com → online.wsj.com
Oct 19, 2010
ReadWriteWeb: Nukotoys Wants to Become the Silicon Valley's Next-Generation Toy Company → readwriteweb.com

Internet-connected toys are a major focus of the toy industry this season, but according to Nukotoy’s co-CEO Doug Penman, connecting the online and “real” world just is not in the DNA of the regular large toy companies. NukoToys is made up of numerous Silicon Valley veterans and counts gaming luminaries like “Wizards of the Coast” founder Peter Adkinson (the company behind “Magic the Gathering”) and screenwriters and directors Josh and Jonas Pate among its advisers. The company plans to bring a series of games to market within the next year, starting with Internet-enabled trading cards and then expanding into more complex toys like figurines.

Oct 19, 2010
Toys Q3 Results → anbmedia.com

Mattel and Hasbro reported  2% and 3% growth, respectively, over Q309…

Oct 19, 2010
Toddlers' Favorite Toy: The iPhone (NYT) → nytimes.com

…just as adults have a hard time putting down their iPhones, so the device is now the Toy of Choice — akin to a treasured stuffed animal — for many 1-, 2- and 3-year-olds. It’s a phenomenon that is attracting the attention and concern of some childhood development specialists.

Oct 19, 2010
Cause Marketing Hits the Mother Lode of Support: Study | Fast Company → fastcompany.com

88% say it is acceptable for companies to involve a cause or issue in their marketing; 85% have a more positive image of a product or company when it supports a cause they care about; and, 80% are likely to switch brands, similar in price and quality, to one that supports a cause

Oct 15, 2010
Oct 14, 2010
#press
Kiva President On The Next 5 Years And Why Zynga Is Their Biggest Rival  → techcrunch.com

Kiva’s President gives testimony as to how important games have become to our culture, influencing and shaping it in unexpected ways.  Even the way philanthropic organizations will have to operate if they are to remain relevant, encouraging an exciting integration of games and gaming into their fundraising efforts.

Who is Kiva’s

 biggest competitor?

If you rattled off a list of non-profit-centric startups, the micro-lending site’s President Premal Shah

 would tell you that you’re dead wrong.

Try Zynga

, the gaming behemoth that has given rise to Farmville and Mafia Wars and other disturbingly ubiquitous internet classics. What does virtual fertilizer have to do with micro-finance? Shah says a lot: It’s a never-ending fight for eyeballs and discretionary income.

“I think our biggest competitor is actually, probably Zynga. It’s not other nonprofits it’s actually competing for people’s attention. That fantasy football player in Canton, Ohio who might play two hours of Farmville at night, how do we get them to think about Uganda?…If building a real farm on Kiva can be as compelling as building a virtual farm on Facebook, then I think we’ve done our jobs really well.”

That perception will dramatically shape Kiva’s

 trajectory.

According to Shah, over the next few years, the non-profit will focus on the integration of game mechanics, social tools, mobile and new philanthropic verticals like green and water loans. In terms of numbers, Shah predicts Kiva will raise $1 billion in microloans by 2015.

Oct 14, 2010
Atari: The original lean startup | VentureBeat → venturebeat.com

Long before the words “lean startup” crossed anyone’s lips, Atari was leading the charge for what has become one of today’s most popular entrepreneurial philosophies.

Oct 13, 2010
#industry
iPod v. DS

iPod Touch has sold 120 million units, near the same sales as Nintendo’s DS handheld game system. Additionally, while the DS has sold more than 700 million games, Apple has sold 1.5 billion games for its iOS platform.

Oct 13, 2010
#statistics
Oct 12, 2010
#press
Video games help schools get kids moving, exercising more → usatoday.com

National physical education experts say integrating active gaming into schools has merit.

Broadcasting the dance program at the start of a school day “sounds like a wonderful idea because it gets every kid moving,” says James Sallis, director of the Active Living Research Program at San Diego State University.

There are several advantages to these games, he says. “Students can do the moves in a limited amount of space. You don’t have to train teachers. You can push the button, and the kids get more activity.”

Oct 11, 2010
#education #games
Virtual Addiction: Are You a Good Role Model for Your Child?  → blog.safetyweb.com

Thanks @Annie_Fox for this link

Oct 8, 2010
Play
Oct 8, 2010
#industry #statistics #virtual worlds
Picture Books Languish as Parents Push ‘Big-Kid Books’  → nytimes.com

“They’re 4 years old, and their parents are getting them ‘Stuart Little,’ ” said Dara La Porte, the manager of the children’s department at the Politics and Prose bookstore in Washington. “I see children pick up picture books, and then the parents say, ‘You can do better than this, you can do more than this.’ It’s a terrible pressure parents are feeling — that somehow, I shouldn’t let my child have this picture book because she won’t get into Harvard.”

Literacy experts are quick to say that picture books are not for dummies. Publishers praise the picture book for the particular way it can develop a child’s critical thinking skills.

“To some degree, picture books force an analog way of thinking,” said Karen Lotz, the publisher of Candlewick Press in Somerville, Mass. “From picture to picture, as the reader interacts with the book, their imagination is filling in the missing themes.”

Oct 8, 2010
Toy makers look to reverse last year's drop in sales  → dallasnews.com

The $23 billion toy business – $45 billion if video games and consoles are counted – is expected to grow 1.8 percent this year, after falling 0.5 percent last year, according to IBISWorld Inc.

Oct 8, 2010
#industry #toys
Play
Oct 7, 2010
Oct 4, 2010
#press
Teaching reading … with video games and TV? → ncs-tech.org

Kevin Jarrett has a very informed write-up of Mission to Planet 429.

Oct 4, 2010
Mission to Planet 429 Supports Reading in Schools → nukotoys.presslift.com

Nukotoys’ groundbreaking 3D online adventure teaches 1st through 3rd graders how to “read to learn.”  See 3 amazing videos (scroll down).

Oct 4, 2010

September 2010

34 posts

On the Web, Children Face Intensive Tracking - WSJ.com → online.wsj.com
Sep 27, 2010
Watch out, Disney, Fantage doubles its growth for kids virtual world | VentureBeat → venturebeat.com
Sep 27, 2010
Unity Technologies to enable high-end games played through web browsers | VentureBeat → venturebeat.com
Sep 27, 2010
Change the Equation Website - E-Line Media → changetheequation.org

Our nation’s future hinges on our ability to prepare our next generation to be innovators in science, technology, engineering and math (STEM). Yet far too few of our students are prepared for the challenges ahead, and other countries are leaving us in their wake. Now, more than 100 companies are joining forces to work with schools and communities to change the equation for our youth and our nation.

Sep 26, 2010
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