A very brilliant presentation on Virtual Worlds from @IzzyNeis — Thank you Izzy… Sorry we didn’t meet while at Engage, and I look forward to doing so sometime in the near future!
For many years toy and video game companies have been battling each other for the mindshare of kids. Toy companies have strong products targeted at children from pre-school up to about second grade, when they turn 7 or 8. Then, at about age 8, video games start to replace traditional toys.